![]() ![]() Save Engine DefaultĪlthough Blender 2.8 uses the Eevee engine by default it is possible to set Workbench and/or Cycles instead. Switching between engines used to render the contents of the 3D View and for external output is done in Render properties using the Render Engine option, here options to set Eevee (default), Workbench and Cycles are available. This accuracy comes at the much greater expense, Cycles being far more resource hungry. Looking at the same scene rendered live using Eevee (above top) and Cycles (above bottom), shadows, shading and lighting differ significantly, especially where they they might affect or be influenced by, transparent surfaces, layered transparency in particular. Repeat to set a different engine.ĭesign note: both Eevee and Cycles are equally capable of providing real-time previews, however, Cycles is more resource hungry due its accuracy calculating and rendering object shading, shadows and transparency – in switching to Cycles additional options may become available depending on graphic card and/or system capabilities. The 3D View will immediately update appropriately. To use a different engine option, click the Render properties button and from the Render Engine drop-down menu at the top of the panel select Eevee, Workbench or Cycles. The engine enabled by default to display scene content is Eevee no matter the Viewport Shading mode. ![]() For newer versions of Blender the available engines used for live preview and offline rendering have been updated to include two new options that accompany Cycles, Eevee and Workbench, in favour of removing Blender Render and Blender Game (game engine), which are both now obsolete.
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